In Desktop Mode there are plenty of free and open source games available, which can be manually added to Steam Launcher.
OpenTTD.
Submitted 7 months ago by redd@discuss.tchncs.de to steamdeck@sopuli.xyz
In Desktop Mode there are plenty of free and open source games available, which can be manually added to Steam Launcher.
OpenTTD.
Great, heard good things about OpenTTD! Do you game it directly on Steam Deck Controller or on Desktop with Mouse, Keyboard?
I’ve played it for many years on a desktop computer with a mouse, but now play it directly on the Deck for the pick-up-and-play convenience. Controls took some getting used to, but it looks and plays very nicely.
Veloren runs on the Deck? I thought you’d need a beefier desktop (only since it’s still pre-alpha). TIL
It actually runs quite well!
Shattered Pixel Dungeon is available at a flatpak now, and it’s a really great roguelike.
The open source projects I’ve spent the most time playing are OpenMW and Primehack, but they both require you to have copies of the original games.
Great Game, for now i primarily play it on Android Phone. Easy to begin, but easy to die with one wrong click the game can be lost!
In case you didn’t know, there’s an official community for it here on Lemmy.
The developer of it is active there and everything!
Wesnoth
Great tactics game
Right! I do wish more people played it.
This is an exciting thread. I’m gonna check all of these out, thank you!
For me, it’s still MineGame on MineTest Engine. Particularly with LWScratch mod, adding programmable robots.
Dr. Robotnik’s Ring Racers is sick.
Sounds like a game I gotta try.
I saw it posted recently but the install looked non-trivial, so it’s now sitting in my “to play when I can be bothered to do some tinkering” pile. What did you do to get it running on Deck?
they’ve got a flatpak up now, so i just installed that. then added it to steam with boilr and added the artwork.
Cataclysm: DDA
How’s the setup?
The download and install through desktop mode was pretty easy. The controller mapping is what took a while.
Widelands and OpenRCT
I just played some Commander Keen through Commander Genius (although it’s a bit hard to set up).
Hey do you have a sane® controls mapping, i bought all Keens and wanted to finish them in order on deck. But manually mapping each one is going to be tedious
I used the WASD config and reconfigured it in Commander Genius so that B was fire and X was the pogo stick. A was already jump by default.
Mindustry
I liked that so much I bought it on Steam to support them, assuming it’s the same devs.
They are the same people, on the official Mindustry website there’s a link to the steam page :)
Has anyone managed to get AM2R working on the Deck? I was thinking of trying it out next.
There’s a flatpak in the discover store called AM2RLauncher. I installed that and right clicked on it to add it to steam. You have to also have the am2r 1.1 zip file.
Once I had it in steam, I used the SteamGridDB plugin to give it some artwork. The in game controls didn’t automatically work with the steam deck gamepad, but if you go to community layouts and hit “show all” there will be at least 3 that change the deck controls to keyboard inputs that do work.
0 A.D.
Definitely Widelands! It captures the heart of settlers 2 while also extending it in ways that were really needed to make it even more enjoyable. Also with the right controller layout it plays very ergonomically. (Use a trigger to switch to map scrolling via the touchpads)
Do you game it directly on Steam Deck Controller or on Desktop with Mouse, Keyboard?
I haven’t played it on the Deck specifically yet, although it should work fine. OpenTTD, and I’ll add Free Stars: The Ur-Quan Masters.
There’s also a list on !linux_gaming@lemmy.world, lemm.ee/post/29546595?scrollToComments=true
Thanks for linking that list!
Also
Free Stars: The Ur-Quan Master
Oh my gosh this looks fun I never would have thought of that!
This post is worth saving
supersquirrel@sopuli.xyz 7 months ago
Xonotic by far and away!
You might wonder how the hell you play one of the fastest Quake multiplayer derived shooters in existence using the joysticks on the Steam Deck (the answer is Gyroscope massively complements Joystick aiming once you get used to it). Check out my post on the Xonotic forums detailing the important bits of the control scheme.
forums.xonotic.org/showthread.php?tid=9846
I am dead serious the Steam Deck should just come preinstalled with Xonotic and a control scheme like this, it is brilliant and Xonotic is probably the most resource efficient 3D competitive multiplayer game in existence.
Of course I love the shit out of open source games and the communities that maintain and love them so there are gonna be a bunch.
Beyond All Reason
www.beyondallreason.info
Beyond All Reason is the latest in over a decade of Total Annihilation inspired games made on the open source Spring Engine. Brilliant game and like the original Total Annihilation being able to hold shift and que up many commands as well as easily instruct units into formations makes playing BAR so much less of a headache than trying to micro the shit out of everything in a game like StarCraft. Also unlike StarCraft the fighters and bombers actually fly around like planes instead of being land units except they hover.
Really all you have to do to get the Steam Deck’s controls working well is bind a key to toggle gyroscope so you can use it for making your quick fiddly mouse movements with the joysticks perfectly precise and figure out what key you want to bind shift to in order to make queuing orders up for a unit easy to do.
Cataclysm Dark Days Ahead taught me that in the apocalypse bicycles and slings (NOT slingshots) will be your two most useful tools. Or roller skates lol. Seriously though I love this game and the community around it from the bottom of my heart, what a stunning tour de force of an open world survival game. Check out the Sky Islands Mod if the main game doesn’t feel focused enough to you. Also please join the Lemmy community around Cataclysm Dark Days Ahead, there is a decent amount of activity and it would be a perfect place to ask new questions as a newbie!
sopuli.xyz/c/cataclysmdda@lemmy.ml
I don’t have a control scheme for this one yet, but I have no doubt it will be easier to play this game on a Steam Deck than a normal laptop without the number pad (we can just use one of the joysticks!).
Rigs Of Rods An odd one, an old one, but it is an open source driving game with advanced physics. If the point of the Steam Deck is to play games in contexts that you otherwise would never have been able to, having a game you can mindlessly drive around and crash into things while watching how pretty and cool it looks is a no brainer. This game has years and years of updates and is a quasi-predecessor to BeamNG which is another superb game (though not as resource efficient I believe). It also actually has a more generalist, capable engine than BeamNG appears to (with vehicles being able to have fully articulating parts like cranes that interact with the world).
I really think this game will just keep chugging along doing it’s own thing long into the foreseeable future.
rigsofrods.org
CommunityLinkFixer@lemmings.world [bot] 7 months ago
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn’t work well for people on different instances. Try fixing it like this: !cataclysmdda@lemmy.ml
supersquirrel@sopuli.xyz 7 months ago
Good bot!
Telorand@reddthat.com 7 months ago
Why sticks and gyro instead of trackpads and gyro (I come from a Steam Controller, so that setup is usually my go-to for FPS games)? Seems like you can get faster turnarounds and more precise aiming versus a stick, which has a fixed maximum movement rate.
supersquirrel@sopuli.xyz 7 months ago
Honestly, if that is your jam hell yeah.
The point isn’t the joysticks, it’s the use of a gyroscope aim as a complement to whatever other input method you like. I vastly prefer the joysticks and I can attest to being able to play Xonotic at a fairly competitive level (I am NOT good but I can play Xonotic the way it is meant to be played with strafe jumping, quick weapon shots and immense dynamics of aim and movement). I imagine you can get that synergy with gyroscope and trackpads but I just haven’t personally seen it in action so I figured I would let someone else be the champion of that control scheme!
I love playing shooters with joysticks because I grew up playing Halo 1-3 on the Xbox as well as Call Of Duty and all the other controller shooters that came out in that era on Xbox. It wasn’t that I wouldn’t play a shooter with a mouse and keyboard, I just never had the money for a gaming computer and neither did my family. It is how I feel at home in a shooter, but it always frustrated me (like everyone else) that fine aim control is just shit with joysticks even though they are a blast to use (and then you have to layer a big dollop of auto-aim on to make controller shooters work). For me, gyroscope is like magic because it allows my subconscious to “fix” my joystick aim with the gyroscope and I don’t ever have to think about it except to remember how fun it is to do when I pull a flick shot with the vortex (rails) mainly using a gyroscope flick.
Also please try aiming devastator rockets with gyroscope aim, it is like realizing you have been petting cats and dogs with an oven mitt on your whole life and haven’t been getting the real experience.
redd@discuss.tchncs.de 7 months ago
Great Thanks for your write Up. I would love the idea that Steam Deck comes preinstalled with an Open Source Game like Xonotic!
supersquirrel@sopuli.xyz 7 months ago
Yeah I mean I would totally understand if people in the Xonotic community felt weird about this, you can already download Xonotic off of flathub in 5 seconds on the deck, but regardless in my opinion it would be perfect as a fun open source game that came default on a gaming device like the deck.
BaroqBard@lemmy.world 7 months ago
Dude, I just started getting into BAR and, while a complete noob with a strong nostalgia for TA, I can’t even begin to imagine playing it on the Steam Deck. Not that I’m naysaying here, I’m just more in a kind of “I want to believe” state
supersquirrel@sopuli.xyz 7 months ago
Yeah I get that vibe, and yes it is definitely a bit intimidating at first but here is the thing.
The biggest shift in gaming right now by far is gyroscope aim input maturing into a serious control scheme in many different contexts (primarily mobile shooters like COD mobile and Farlight 84 that also confusingly have competitive and usable touchscreen claw setups for playing shooters that most pc gaming fans are utterly oblivious about and would confidently dismiss as a joke idea).
People are starting to realize gyroscope is amazing for shooters, but what almost nobody has put two in and two together about yet is that the same fine aim control problems controllers have with shooters, they have with real-time or even turn based strategy games with complex UIs. While gyroscope isn’t as fun to use in this context, it works just as well. A “flick” shot from the center of your screen to the build menu on the side to quickly up some flashes, stumpies and samsons, with a quick flick shot back to center screen to give a construction unit instructions is exactly the kind of mouse movement that Gyroscope excels at introducing mouse-like precision too once you get used to it.
I can definitely share a control scheme but BAR is already so brilliantly designed with every single damn command in the game being able to be shift clicked to make it into a series of tasks for a unit or factory… that you don’t honestly need to do much. It is basically just.
What button do you want shift to be bound too? This should be comfortable and easy to press and shift clicking is at the core of BAR and TA.
What button do you want gyroscope to be toggled on and off by? You don’t have to use gyro but I really recommend giving it a thorough go, if you hold your device comfortably than it will be still and thus you can just focus on the joysticks or trackpad and let your subconscious brain begin integrating gyro.
Probably bind zoom in and zoom out to the bumpers on the deck, the normal WASD and mouse template for the Steam Deck comes with this binding as the default if I remember correctly.
Now, you can go so much farther than that obviously. For example I found a great BAR control scheme that looked like someone put a lot of care and time into it called “BAR perfecto” but it didn’t fit my conception of how I wanted things so I just started from scratch.
I hesitate to build up this crazy complicated control scheme and then recommend it though, because most potential fans I can poke and prod enough to try BAR on the deck probably feel the same as you. So honestly at this point I would rather point out that just those three choices/keybindings will get you to a point where you can genuinely play BAR and feel like the control scheme can actually work and feel good after a bit of adjustment time.
helios@social.ggbox.fr 7 months ago
Great write up, thanks. I recently discovered BAR and I’m impressed how good it is. I shoud give Xonotic a try :)