What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Comment on Indie devs have begun adding a no generative AI stamp to their store pages
deur@feddit.nl 4 days agoPeople want pieces of art made by actual humans. Not garbage from the confident statistics black box.
What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that’s a pretty good use of AI in horror games in my opinion.
That’s not generative, since it’s just copying player input. Feasible without AI, just storing strings for later recall.
That can be AI depending on how broad your definition is, but it’s not GenAI, which is the main concern here.
AI SLOP! SAD!
That’s an interesting enough idea in theory, so here’s my take on it, if you want one.
Yes, it sounds magical, but:
•Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really? • You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game • Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years.
Games aren’t background processes. Even today, triple-A titles still sometimes come out as unoptimized hot garbage. Do you genuinely think it’s easy to pile a diffusion model on top with negligible effect? Also, will you pack an entire model into your game just for one instance?
I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game
Look at the share of people using an 1050 or lower card. Or let’s talk about the AMD and Intel issues. These people aren’t an insignificant portion. Hell, nearly 15% don’t even have 16GB of ram.
it’s probably the best way to get an uncanny valley effect in … a horror game, as the alternatives would be:
- spending many hours manually making hundreds of incremental changes
- hiring someone to do what I just mentioned
What are you talking about? You’re satisfied with a diffusion model’s output, but won’t be with any other method except excruciating manual labor? Your standards are all over the place—or rather, you don’t have any. And let’s keep it real: most won’t give a shit if your game can show them 10 or 100 slightly worse versions of the same image.
Procedural generation has been a thing for decades. Indie devs have been making do with nearly nonexistent art skills and less sophisticated tech for just as long. I feel like you don’t actually care about the problem space, you just want to shove AI into the solution.
I’ll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations.
Are you referring to the OSAID? The infamously broken definition that exists to serve companies? You don’t understand what exploitation here means. “Can it regurgitate exact training input” is not the only question to ask, and not the bar. Knowing your work was used without consent to train computers to replace people’s livelihoods is extremely violating. Talk to artists.
I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really?
I tried to use an accessible and easily understandable example. Fuck off. Go do your own “research”, open those beloved diffusion models, make your scary, then scarier images and try asking people what they think of the results. Do it a hundred times, since that’s your only excuse as to why you need AI. No cherry-picking, you won’t be able to choose what your rube goldberg painting will look like on other people’s PCs.
Honest question: are things like trees, rocks, logs in a huge world like a modern RPG all placed by hand, or does it use AI to fill it out?
Not AI but certainly a semirandom function. Then they go through and manually clean it up by hand.
Ah, so this kind of tool is allowable, but not another? Pretty hypocritical thinking there.
A tools is a tool, any tool can be abused.
Most games (pre-ai at least) would use a brush for this and manually tweak the result if it ended up weird.
E.g. if you were building a desert landscape you might use a rock brush to randomly sprinkle the boulder assets around the area. Then the bush brush to sprinkle some dry bushes.
Very rare for someone to spend the time to individually place something like a rock or a tree, unless it is designed to be used in gameplay or a cutscene (e.g. a climable tree to get into a building through a window).
That’s only for open world maps, many games where the placement of rocks and trees is something that’s subject to miniscule changes for balance reasons.
Then you better give up spellcheck and autocorrect.
LLMs shouldn’t be used for spellcheck that would just be a massive waste of power.
What do you think grammarly is dude?
Right but to detect close-enough spellings and word orders, using a curated index or catalogue of accepted examples, is one thing.
To train layers of algorithms in layers of machines on massive datasets to come up with close enoughs would be that but many times over the costs.
You would be a moron to use llms for spellchecking.
To clarify to you, not all programs are equal. Its not all different methods to do the same thing at the same cost.
That’s not art, that’s a tool. Tools can be made better through a confident statistics box.
Tools can be used to make art.
One of my favourite games used procedural generation to create game “art”, “assets”, and “maps”.
That could conceivably be called (or enhanced by) ML today, which could conceivably be called AI today.
But even in modern games, I’m not opposed to mindful usage of AI in games. I don’t understand why you’re trying to speak for everyone (by saying “people”) when you’re talking to someone who doesn’t share your view.
This is like those stupid “non-GMO” stickers. Yes, GMOs are being abused by Monsanto (and probably other corporations like them). No, that doesn’t mean that GMOs are bad in all cases.
I think the sort of generative AI referred to is something that trains on data to approximate results, which consumes vast amounts more power.
Ah, so this kind of tool is allowable, but not another?
Yes.
Pretty hypocritical thinking there.
Not even.
Different tools with different costs and different outcomes.
Humans are confident statistical black boxes. Art doesnt have to be made by a human to be aspiring.
Art has to be made by people. It’s literally not art otherwise.
So, if a machine makes the ‘art’, its not art? So photographs are not art. The hubble telescope,or any space probe for that matter, doesnt produce art.
Art is something that provoke emotions and expression in its observers and not produced naturally. Machines are built by people and require non-random inputs to produce something thefore anything those machines produce is art.
Photography is absolutely art. Humans put a lot of thought and intent into what and how they photograph and how they process and exhibit the photos.
I’d say that some stuff like JWST images definitely count as art, and some such imagery is far more technical and research focused than purely emotional. Maybe some visually boring but scientifically significant images aren’t artistic to laypeople. Nuance here is totally fine.
I vehemently disagree that all machine output is art.
pennomi@lemmy.world 4 days ago
It’s all virtue signaling. If it’s good, nobody will be able to notice anyway and they’ll want it regardless. The only reason people shit on AI currently is because expert humans are still far better than it.
We’re just at that awkward point in time where AI is better than the random joe but worse than experts.
mke@programming.dev 3 days ago
Not it’s not! There are a whole bunch of reasons why people dislike the current AI-wave, from artist exploitation, to energy consumption, to making horrible shitty people and companies richer while trying to obviate people’s jobs!
You’re so far off, it’s insane. That’s like saying people only hate slavery because the slaves can’t match craftsmen yet. Just wait a bit until they finish training the slaves, just a few more whippings, then everyone will surely shut up.
pennomi@lemmy.world 3 days ago
I agree that those are reasons people give for their reasoning, but if history has shown anything, we know people change their minds when it becomes most convenient to use a technology.
Human ethics is highly dependent on convenience, unfortunately.
mke@programming.dev 3 days ago
It sounds like you gave up and expect everyone else to do the same.