More details here: techspot.com/…/111951-steam-could-soon-show-estim…
Does 1 mean okay, and 0 mean not okay?
I’m so confused.
/j
Submitted 21 hours ago by Fubarberry@sopuli.xyz to steamdeck@sopuli.xyz
https://sopuli.xyz/pictrs/image/c5c927e7-af39-4196-be98-9247c8e5ce3c.webp
More details here: techspot.com/…/111951-steam-could-soon-show-estim…
Does 1 mean okay, and 0 mean not okay?
I’m so confused.
/j
This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven’t started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you’ll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It’ll be advertised like 98% of games released before 2020 are found to run well on hardware as powerful as this gaming device
Damn, that’s kinda a holy grail of game storefronts
Yeah, and it makes a ton of sense for Steam Deck/Machine/Frame
I remember seeing someone play a Steam Deck in an airport awhile ago and the 3D game had a HORRIBLE frame rate.
To the person playing to their credit they didn’t seem bothered but it made me think that a lot of people may have not really had the importance of framerate explained to them and what the relevant numbers are (film is 25, 30 is generally minimum for gamee and 60 is best).
Almost by definition we aren’t going to know those people but that is because if you are here you are probably a nerd, so this is good for all those blindspots.
But but but the 30% cut is too high it’s not justified and the epic game store takes only 12%!!!!!!111
You can agree that this is great without being stupid. 12% would be great for developers. This is great for consumers. They’re different things. It’d be nice for Steam to take less of the developer’s money. I hope you can agree with that.
Also note that nobody was saying this before Tim Swiney started trying to break into the marlet
Steam is a multi-billion dollar company and Gabe owns like 4 yachts. They can easily afford to lower their commission.
I agree. We need more kids being exposed to gambling. Steam earning money from ruining children is very important for those neat features. :3 Steam FTW. Amirite g*mers? <333
For real though. This is just long term business strategy. They are not your friend. They can do things things that are good and ghings that are very bad. Stop definding big corporation that doesn’t know or care about your existence. I can’t even discribe how sad it is to be a person that needs to get defensive about a corporation because their service is alright for the most part.
And Valve keeps on winning the storefront war, without doing much besides quality of life features.
Curious about how they’d approach this.
In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they’ll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).
At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.
UE5 slop in shambles
Do they exclude nvidia’s bullshit fake”AI generated” frames?
Hopefully they list FG framerate and raw FPS, the overlay counter can already distinguish between them
feel like this is ultimately bad because it just means they’ll make it harder to refund
Should we remove hardware requirements or reviews, because then you could argue you weren’t informed about the game not being your type? Are game demos bad?
Informing the customer being bad sounds backwards. This could only backfire if the fps prediction is wrong, and I still wouldn’t worry.
i’m saying they could easily use it as an excuse to eliminate customer service and refunds because game stores and game companies are generally shitty and anti consumer.
The 2 hour of gameplay / 2 week ownership refund window isn’t going anywhere, which is where almost all refunds happen.
i mean. i like steam a lot, but the return window was not adopted because steam thought it was fair, but mainly because they were being forced to by an australian law suit. so i don’t think rigs is an immediate fear
the refund is automatic with no questions asked.
So fucking tired of these chatgpt emoji every fucking where.
You are absolutely correct 🙌
Other users also mentioned this — let me explain why this works 🤫
👀So🤔fucking🤬tired🥱of🚨these🤑chatgpt🤓emoji🍑every📢fucking😵💫where.🤮
Are you stupid? Humans use emojis too, they did way before chatbots.
Yeah, like where else would the LLMs pick it up?
>:(
Linkedin is leaking
What, where?
The 🚨 and 👀 at the start and end of the first part of the post I guess.
🙄
—
I like that this will put a spotlight on crappy engines and devs
Steam just can’t stop winning. The competition is so far behind they never even appeared in the rear view mirror to begin with
It’s a neat idea, but I suspect there are just so many variables it will be as accurate as taking your temperature by sticking your finger up your arse and guessing…
Most savvy PC gamers will have a pretty good idea how well a given game will run on their rig already. If the game is old it’ll run well (providing it doesn’t crash due to oddities in really old games), and as long as it’s more powerful than a PS5 there should be at least some combination of settings that will let you run any new title.
I suspect Valve’s primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.
It’s usefulness to other hardware will vary, we’ll have to wait and see how helpful it actually is.
That’s a great idea
Depends if Valve also require disclosure if “frame-generation” was used in the bench mark.
Very easy to claim a game runs at 4K 60fps when it’s actually 720p 30fps with blurry up-scaled frames in-between.
I highly suspect it’ll lead to less than serious developers finding a way to trick this system.
Valve HATES this ONE TRICK to DOUBLE YOUR FPS INSTANTLY!
okay, that takes care of fps, but what about spf?
Should be labeled clearly on the outside of the container of suncream.
Only available on laptop models ans handhelds. They assume you aren’t setting up your desktop outside
challenge accepted
Yes, I got a prompt on Steam Deck asking if they could collect anonymised FPS data from my games !
I said no, but there will be enough people who say yes to collect that data reliably.
Steam on a Linux machine the only thing were I opt in to the anonymous data collection.
Can it figure out my downclocked card? I can’t run mine at default settings or it crashes. :'(
If I understand correctly it will allow players to input their hardware and fps for games. So unlikely, and even for not modified hardware it will be just an estimation based on what users say.
Why do you think it is based on manual input? It would make a lot more sense if the Steam software detected the framerate automatically while you are playing.
I predict this will increase a lot of software support required as people start figuring out that their setup is bad for their hardware. Pretty sure I’m not hitting the framerates my hardware could.
Neat. It’s going to be interesting how they will solve the issue of different quality settings - I don’t care about FPS at “ultra” settings, usually it’s more important how the FPS are at low settings before you have to take desperate measures like turning down the resolution, completely turning off antialiasing, using upscaling etc. that have an extremely negative effect on graphics fidelity.
Also, FPS doesn’t necessarily tell the whole story - two games running at an average of 60FPS might give very different experiences depending on how consistent the FPS are.
I hope that it take in account the game versions, eg: they say that my hardware will make 60 fps in the 1.2 version, and then when the 1.3 came out they will make me know that it will run at 50 fps instead of telling me that the game will run at 120 fps because they take in account older version where the game had less laggy stuff
They may be able say something like “50% or users run the game at 30fps, 40% at 40fps” or something like that, where you can guess about different settings people are running at.
The biggest thing is just knowing whether it’s possible to run the game on your hardware at the minimum acceptable fps. If average fps for a steam deck game is 25, you know it doesn’t run well. If a significant number of deck users are able to average a higher fps than 30 (40-60), you know the deck can run it decently and you’ll have options besides running everything on the lowest setting.
Yeah but the Deck will be really interesting for this, since I play most of my games at 30fps with 7TDP when the Deck could perform better.
I guess, people doing what I do should not be taken into account…
Accounting for patches will also be interesting, especially for newer games that are still working their way towards a decent state.
Thinking about it, they’ll probably use a law of large numbers and average out similar specs.
It will probably reveal which crowd is bigger: the high frame rate crowd or the high quality crowd.
They’re gonna have to take into account for programs like lsfg-vk, Decky-framegen and others that increase frame rates. Easy to do on the deck though just ignore reports from games that have the programs launch option. Cant do that with my laptop though as lsfg-vk just grabs the process by name.
I suspect that will shake out with enough data. And I bet they can cross-estimate based on performance of various hardware configs across games too.
If they end up having a message on some games that says “not enough data yet.” Or similar, you’ll know they need a good sized volume to extrapolate average performance.
What settings would they use for those FPS numbers? Most importantly, does it count Nvidia’s generated frames in that number?
Steam’s fps overlay can show base frames and generated frames separately, so I’m assuming they’ll be able to only show base frames.
lmao very curious to see what steam thinks of my unnatural unholy abomination of a setup
I would still take with a big grain of salt tbh.
This is something gamers wish to have since inception of PC Gaming. And it was always told this cannot be done. That’s why we rely on game specs and tests. I mean we still rely on, but a storefront putting estimated FPS is something they would fear to do. And here we have VALVE (once again) doing the impossible. Very curious to see how this will workout in reality.
It’s literally been a thing for decades. Not only have games themselves had automatic configuration based on the machine its installed to, sites like “Will It Run” have been around for a very long time.
No, this has never done before. Games configuring itself is something completely different and irrelevant to our discussion topic. It has nothing to do with gathering information from players and trying to estimate a FPS before buying the game. “Can You Run It” also does not estimate a FPS for your hardware, based on opt-in information from analyzing the FPS you are playing the game. And especially making it an official thing for a store is also spicey, because usually those stores selling the games themselves could potentially be sued for false marketing if it does not work well enough.
Can’t wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc
This is gonna make so many users rage 🤣
“Now, DikHamz67, before you leave your fifth negative review, I want you to look here and understand that no one else is experiencing these “sloppy optimisation” problems caused by “lazy devs”.
Your rig is shit.
Go look up some sprite titles.”
does steam currently have a way to tell you if a game’s minimum system requirements (or recommended sys requirements) are too high for your pc? to me that would seem like a better way to handle this overall, tho this is really cool too
(side note, but why do so many games show the min specs as specific hardware instead of actual specs?? “minimum: intel i5-3040whatever” thanks but if you have an amd processor this means nothing. at least if you have an intel cpu you can apply the old technique of Bigger Means Better (which is not always true but most of the time it is))
The way they’re doing it actually seems way better in my opinion.
Steam’s userbase is big enough, there’s likely always an exact system out there that’s shared fps for the game you want and with that info you can know (with some margin for error) how it’ll run for you.
Game minimum requirements aren’t always accurate in my experience and I’m guessing they list actual components rather than specs of said component because two chips with the same cores/ghz can perform quite differently nowadays, so they leave it to the consumer to validate (might not be easy or possible to calculate this type of thing programatically im not sure).
How will this be achieved? I’d be curious to see if a really rudimentary estimation is used based on GPU benchmarks internally (like an estimation kernel trained of Valve’s internal benchmarking of machines against the steam machine, for example.)
Idk how accurate this will be. Fps isn’t stable in games.
It fluctuates pretty dramatically.
kamayatu24@lemmy.world 1 hour ago
Purely theoretically, it is possible to implement this… But there are a lot of factors that contribute to changes.
It’s harder than they think.